Welcome!

This is a testing demo of a currently unnamed solo card game. It includes draft versions of the first five levels (or "gauntlets") and is meant to test the core gameplay, learning curve, and encounter design.

I'd like to prioritize the Training Grounds and the Road for now, as these are the first two the player confronts. However, I'll be flattered and grateful if anyone tries any of the remaining gauntlets!

Leave your feedback below or on this Google form!

  • Was the tutorial clear enough? Did anything stick out as unclear or confusing?
  • What's your opinion on the core gameplay (hitting precise damage values, arranging your cards on the turn bar, managing party positions, etc.)?
  • How did you feel about the overall difficulty? Did any fights stick out as too hard or too easy?
  • Did this gauntlet feel like it dragged on? Alternatively, could it be longer? (Assume the full game autosaves between each battle, and a party wipe only sends to back to right before the battle you lost.)
  • Any ideas for a title? (Please help, this is the hardest part.)

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