NSCG
Welcome!
This is a WIP version of NSCG ("Nameless Solo Card Game"). I'd like to focus on refining the tutorial and the Training Grounds for now, as I'd like to work out how to teach the game as best I can.
However, the current version does contain more gauntlets; I'll be flattered and grateful if anyone tries any of them!
Leave your feedback below or on this Google form!
- Was the tutorial clear enough? Did anything stick out as confusing?
- What's your opinion on the core gameplay (hitting precise damage values, arranging your cards on the turn bar, managing party positions, etc.)?
- How did you feel about the overall difficulty? Did any fights stick out as too hard or too easy?
- Any ideas for a title? (Please help, this is the hardest part.)
Credits:
- All sprites and icons are originally from game-icons.net (under CC BY 3.0).
- All music is from Retro Gamer Soundtrack!, an album by Free Music Archive user HoliznaCC0 (under CC0 1.0 Universal).
| Updated | 10 hours ago |
| Published | 21 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | DaxterFlame |
| Genre | Card Game, Puzzle |
| Made with | Unity |
| Tags | 2D, Indie, Minimalist, No AI, Singleplayer, Turn-based, Turn-Based Combat, Unity |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Mouse |
| Accessibility | Interactive tutorial |
Development log
- Controls Update4 days ago
- Map Update #18 days ago
- Animations Update #115 days ago




Comments
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Either I don't understand how the game works (causing massive frustration) or it's broken. I try to follow the prompts and sometimes the combat indicator at the top shows, but most of the time it's just a solid colored box. Then if the combat indicator does show, I can't select the enemy and hitting ready just tells me to try again.
I could kind of click through on Tutorial 1, but Tutorial 2 is just not happy with whatever I try.
Sorry I can't give more input.
You're fine, that's good info.
What's actually happening is that you're accidentally targeting yourself; the icon is invisible because it matches the target's color. So clearly I need to adjust the input system and/or make the instructions clearer.
I’d be interested in checking out a new build. It seems like an interesting concept.